Class: Trail
Trail aspect of an entity. Similar to a Renderable
in many ways but uses the entity’s position
from each physics update to update a PIXI.Rope
mesh to leave a trail behind the object.
Constructors
constructor
• new Trail(config
): Trail
Parameters
Name | Type |
---|---|
config |
TrailConfig |
Returns
Properties
container
• Readonly
container: Container
<DisplayObject
>
points
• Private
Readonly
points: Point
[]
positions
• Private
Readonly
positions: Point
[]
rope
• Readonly
rope: SimpleRope
step
• Private
step: number
Methods
setPosition
▸ setPosition(position
): void
Parameters
Name | Type |
---|---|
position |
Point |
Returns
void
updateRope
▸ updateRope(t
): void
Parameters
Name | Type |
---|---|
t |
number |
Returns
void