Class: PhysicsObject
Physics aspect of an entity. Basically just a container for a b2d.b2Body
with some helpers for
setting collision filters.
Hierarchy
-
PhysicsObject
Constructors
constructor
• new PhysicsObject(body
): PhysicsObject
Parameters
Name | Type |
---|---|
body |
b2Body |
Returns
Properties
body
• Readonly
body: b2Body
Methods
setCollisionFilter
▸ setCollisionFilter(config
): void
Parameters
Name | Type |
---|---|
config |
Object |
config.categoryBits? |
number |
config.groupIndex? |
number |
config.maskBits? |
number |
Returns
void