Class: PhysicsObject

Physics aspect of an entity. Basically just a container for a b2d.b2Body with some helpers for setting collision filters.

Hierarchy

Constructors

constructor

new PhysicsObject(body): PhysicsObject

Parameters

Name Type
body b2Body

Returns

PhysicsObject

Properties

body

Readonly body: b2Body

Methods

setCollisionFilter

setCollisionFilter(config): void

Parameters

Name Type
config Object
config.categoryBits? number
config.groupIndex? number
config.maskBits? number

Returns

void